The reborn werewolf known as Veight now leads the Demon Lord's third regiment under the title of Vice-Commander. Having conquered the trading hub known as Ryunheit, he soon learns the struggles of governing a city of mixed human/demon population. Armed with an understanding of inter-species relations and a desire for peace, he spends his days quelling violent demons and pacifying disruptive humans in his pursuit to bring balance and tranquility
The reborn werewolf known as Veight now leads the Demon Lord's third regiment under the title of Vice-Commander. Having conquered the trading hub known as Ryunheit, he soon learns the struggles of governing a city of mixed human/demon population. Armed with an understanding of inter-species relations and a desire for peace, he spends his days quelling violent demons and pacifying disruptive humans in his pursuit to bring balance and tranquility.
With the alliance between the demon army and Ryunheit complete, Veight's dream of inter-species coexistence has come to fruition, with the city prospering like never before. At the same time, ominous rumors of a “hero” with strength rivaling the Demon Lord himself start circulating in the north, where the second regiment is on the losing end of a prolonged battle. Veight rushes with his master to confront this famed hero at the fortress city of Schverm, but he finds the Demon Lord has beaten him to the punch. Who will emerge victorious in this battle between the two strongest people in existence!?
With Veight’s master taking up the mantle of Demon Lord, the demon army once again resumes its march toward coexistence. Carrying the will of the previous Demon Lord with him, Veight is made the sole vice-commander of the first regiment. His first task as the “Demon Lord’s Vice-Commander” is to ally with Beluza, the largest city in the south. He sets out to meet Beluza’s viceroy, Garsh, marking the beginning of the south’s unification. Upon his arrival, he discovers that the infamous pirate city is plagued with problems. If he wants to win it over, he’ll have to sort them out first!
With the eight southern cities joining forces with the demon army to create the new Meraldian Commonwealth, Veight's dream of creating a nation where humans and demons can live in harmony is almost within his grasp. Upon discovering the sword recovered from the battle at Zaria is an heirloom belonging to the viceroy of Krauhen, Veight sets off to return it as both a gesture of goodwill, and as a way of putting Krauhen in his debt. On his arrival, he meets not only Krauhen's viceroy, but also a dangerous foreigner, the imperial princess Eleora. This meeting sparks a chain of events that culminate into one epic battle between the north and south, deciding Meraldia's fate once and for all!
Having thwarted Rolmund's initial invasion, Veight must now unite Meraldia's north and south, forging a new alliance between the region's seventeen cities. But turning the Meraldian Federation into the Meraldian Commonwealth isn't the only task he has to contend with. Now that he's taken an imperial princess captive, he intends to put her on Rolmund's throne in order to prevent any further incursions from the ancient empire.
With the death of the emperor, Veight's plans to have Eleora take the throne are thrown into disarray as the various factions begin to move. Everyone expects Crown Prince Ashley to become the next emperor, but then Lord Doneiks, second in line to the throne, is assassinated. Believing Ashley's faction responsible, the Doneiks house raises an army to crush him. Ashley fights back valiantly, but his troops are overwhelmed by the Doneiks army's superior morale. Who is truly in the right? And what will Veight do during these troubling times?
Though the Doneiks’ Rebellion has been put down, the political situation in Rolmund is more tumultuous than ever. While Ashley is crowned the new emperor, his hold on the country is tenuous at best, and the war for succession could hardly be considered over. With Veight busy running around the capital to shore up support for Eleora, the new emperor's older sister, Dillier, makes a shocking proclamation. She has married the current head of the Bolshevik family, Shallier. The same Shallier who betrayed the Doneiks and surrendered to Eleora at the start of the civil war. In this rapidly shifting political landscape, will Veight be able to safely guide Eleora to the throne?
Having finished his business in Rolmund, Veight returns to Ryunheit for some well-deserved relaxation. But soon after his return, Fumino, a messenger from the Nation of Wa, arrives to see him. Dressed like a Japanese shrine maiden, she claims to be part of an organization that is searching for reincarnators—or as she calls them, The Divine. Neither Veight nor Fumino trust each other at first, but in order to build commercial and diplomatic ties with Wa, Veight decides to head to the far-off nation with her. There, he'll finally find some clues to the secret of reincarnation, and perhaps even learn why he was reincarnated.
Some time after Veight and Gomoviroa leave to investigate the forest, Kite stumbles upon something ominous within one of northern Meraldia's abandoned mines—a desiccated corpse clinging to a powerful, enchanted goblet. Upon discovering the corpse it begins to move, and summons an army of skeletons to ravage Meraldia. As Airia and the other viceroys prepare for an extended siege, Veight returns from his trip and lays waste to the army. He brings the goblet back to Ryunheit to study it, but the moment he lets it out of his sight, it possesses Airia! What is this mysterious goblet, and what could it possibly want!?
Airia has become the new Demon Lord, but Veight's job as the Demon Lord's Vice-Commander hasn't changed. With Meraldia finally at peace, he's free to focus his efforts on bringing the nation greater prosperity. But his peaceful days don't last very long as a messenger from the southern nation of Kuwol arrives at his doorstep. Their country is on the brink of civil war, and Kuwol's king wants the demon army's assistance in quelling the unrest. Veight sends Parker over to investigate the situation, but soon after they arrive, civil war breaks out, and he goes missing. Determined to get his friend back, Veight sets out on a journey to find Parker.
After successfully assassinating Kuwol's king, Zagar continues forward with his plans to seize control of the nation. Being the only one privy to Zagar's scheme, it's up to Veight to put a stop to it. Subtle attempts to thwart Zagar do little as Veight sees an inevitable confrontation on the horizon. The virtuous Black Werewolf King and the greedy mercenary captain soon come to blows, with the fate of Kuwol hanging in the balance. As if that wasn't enough, a new Hero-creating device gets thrown into the mix, too!
Meraldia is now at peace, but Veight is still as busy as ever. It's going to take him time to adjust to his new life as a father and learn how to juggle work and parenting. Now every time he gets called away to Kuwol or the far reaches of the desert, he knows he has to finish as quickly as possible to make it back home to his family. Fortunately for his daughter Friede, she inherited her mother's intelligence and wit and his strength and vigor. While her tomboyish nature may get her in trouble at times, she's still more than capable of handling anything that comes her way.
Having been selected to join Meraldia's delegation, Friede, Yuhette, and Shirin make their way to the frigid Rolmund Empire to meet with Empress Eleora. Once there, she encounters Eleora's niece, Micha, and the two become fast friends. One day, while they're exploring the capital, a group of people plotting Eleora's demise abduct Micha. Friede tracks them to their hideout, and soon realizes that she won't be able to count on backup. Alone, she infiltrates the enemy base in order to save her friend.
After hearing of Friede's explosive entrance in Rolmund, the Chrysanthemum Court extends an invitation for her to visit Wa as well. However, this is more than a simple gesture of goodwill. The leaders of Wa are curious to see whether or not Friede is capable of bearing the future of Meraldia on her shoulders. The Heavenswatchers assign apprentice Iori to keep a watchful eye on her, but Friede manages to clear every challenge the Chrysanthemum Court sets in her path. However, the true trial doesn't begin until she enters the Windswept Dunes and is separated from the others...
Following the defeat of the fake Ason in Wa, Friede returns home and resumes work as her father’s assistant. Her first assignment is to guard Kuwol’s prince, Shumar, who is coming to Meraldia to study. The two make fast friends but their peaceful time together at school is interrupted by ominous tidings from the forest to the west. A dragon has been spotted—and it aims to suck the land dry of mana! If it goes unchecked, the beast will turn into an unstoppable monster capable of destroying not only Meraldia, but the entire world. Veight and Friede will need the help of everyone they know to bring it down before it’s too late.
The dragon may have been vanquished, but Veight’s travails are far from over. He gets summoned back to the arid lands of Kuwol to investigate a strange mana disturbance on Mount Kayankaka. Upon reaching its apex, he makes a grave discovery—the Valkaan yet live. Knowing it’s too dangerous for anyone else to fight them, Veight sends his companions away, but this time, the problem may be too much for him to handle alone. Luckily, his daughter, Friede, is just as stubborn as he is. Together, they may just manage to end the Valkaan legacy for good.