Commissioned in death to save a world in peril, a tabletop RPG fanatic is reborn as a humble farm boy with the rulebook for the universe at his fingertips! Young Erich’s quest for an invincible character build will require more than his decades as a number-crunching munchkin, though. Even with power-leveled skills, feudal life is no cakewalk—especially when you keep drawing more attention than you can handle… Can Erich adapt to his strange new world before his worst impulses take the campaign of a lifetime completely off the rails? Let the dice fall where they may!
Commissioned in death to save a world in peril, a tabletop RPG fanatic is reborn as a humble farm boy with the rulebook for the universe at his fingertips! Young Erich’s quest for an invincible character build will require more than his decades as a number-crunching munchkin, though. Even with power-leveled skills, feudal life is no cakewalk—especially when you keep drawing more attention than you can handle… Can Erich adapt to his strange new world before his worst impulses take the campaign of a lifetime completely off the rails? Let the dice fall where they may!
The magus Agrippina saves the munchkin hero Erich by the skin of his teeth. But this favor does not come without a cost—she brings news that little Elisa is actually a changeling! To protect his sister’s future, Erich’s only choice is to accompany the magus to the imperial capital as a servant, leaving his hometown behind...but not before making an oath to his childhood friend. When fairies suddenly appear on his path to the capital, will he be able to avoid a critical failure?! The Henderson scale-breaking, number-crunching TRPG adventure returns for another session!
Putting the fey tragedy behind him, Erich arrives at the Rhinian capital and begins his term of service under Lady Agrippina at the Imperial College of Magic. There, he draws the attention of a troubling wardrobe connoisseur but has no choice but to press on and earn his sister’s tuition. After befriending a student at the College, the two set off on one of Agrippina’s simple errands—until the Goddess of Dice turns their quick chore into a full-blown dungeon crawl! How many lovely pips will those dice show in the third session of Erich’s campaign?!
Erich awakens battered and bruised from his fiasco of an errand to find that both he and his ride-or-die Mika have lived to see another dawn. The pair lug themselves back to the capital with their dubious quest rewards in hand, but the loot doesn’t stop there: Agrippina offers our hero another prize...only to disappear somewhere! Erich being the loyal retainer he is, spends all his effort searching for...customers. As his side hustle making custom game pieces starts to take off, one of his customers drops a fresh heap of trouble in his lap! The Henderson readings are off the chart for the fourth act of this power-gamer's journey!