Commissioned in death to save a world in peril, a tabletop RPG fanatic is reborn as a humble farm boy with the rulebook for the universe at his fingertips! Young Erich’s quest for an invincible character build will require more than his decades as a number-crunching munchkin, though. Even with power-leveled skills, feudal life is no cakewalk—especially when you keep drawing more attention than you can handle… Can Erich adapt to his strange new world before his worst impulses take the campaign of a lifetime completely off the rails? Let the dice fall where they may!
Commissioned in death to save a world in peril, a tabletop RPG fanatic is reborn as a humble farm boy with the rulebook for the universe at his fingertips! Young Erich’s quest for an invincible character build will require more than his decades as a number-crunching munchkin, though. Even with power-leveled skills, feudal life is no cakewalk—especially when you keep drawing more attention than you can handle… Can Erich adapt to his strange new world before his worst impulses take the campaign of a lifetime completely off the rails? Let the dice fall where they may!
The magus Agrippina saves the munchkin hero Erich by the skin of his teeth. But this favor does not come without a cost—she brings news that little Elisa is actually a changeling! To protect his sister’s future, Erich’s only choice is to accompany the magus to the imperial capital as a servant, leaving his hometown behind...but not before making an oath to his childhood friend. When fairies suddenly appear on his path to the capital, will he be able to avoid a critical failure?! The Henderson scale-breaking, number-crunching TRPG adventure returns for another session!
Putting the fey tragedy behind him, Erich arrives at the Rhinian capital and begins his term of service under Lady Agrippina at the Imperial College of Magic. There, he draws the attention of a troubling wardrobe connoisseur but has no choice but to press on and earn his sister’s tuition. After befriending a student at the College, the two set off on one of Agrippina’s simple errands—until the Goddess of Dice turns their quick chore into a full-blown dungeon crawl! How many lovely pips will those dice show in the third session of Erich’s campaign?!
Erich awakens battered and bruised from his fiasco of an errand to find that both he and his ride-or-die Mika have lived to see another dawn. The pair lug themselves back to the capital with their dubious quest rewards in hand, but the loot doesn’t stop there: Agrippina offers our hero another prize...only to disappear somewhere! Erich being the loyal retainer he is, spends all his effort searching for...customers. As his side hustle making custom game pieces starts to take off, one of his customers drops a fresh heap of trouble in his lap! The Henderson readings are off the chart for the fourth act of this power-gamer's journey!
After saving a runaway maiden from a series of mysterious pursuers, Erich and Mika whisk Cecilia away into the sewers of Berylin. As the chase approaches a finale, they uncover a secret like no other: Cecilia is no normal mensch. Upon finally escaping to Erich’s lodging, the duo of old friends learn that the girl is running from an “unwanted marriage.” Unwilling to cast her aside, they call in for fey and changeling support alike in an attempt to get her out of the capital! The thrilling conclusion to the fourth act of Erich’s min-maxing campaign arrives!
Our munchkin hero Erich returns home after a long, dark night of bedlam, bloodshed, and intrigue in the capital. Cecilia’s conundrum stands resolved, but the ripples of the incident persist...and whose boat should they rock but that of Agrippina, his shiftless employer? Omens of trouble loom on the horizon, but escape was never an option. How will Erich’s saving throws fare when he is plunged into yet more turbulent waters?!
After a grueling stint navigating the meteoric rise of Agrippina von Ubiorum as her right-hand-man, Erich is finally freed from his indentured servitude. Though his farewells with Elisa, Mika, and Cecilia cling to his heart, he steels himself to put the capital behind him and set off on his journey—but what sort of misadventures await him on the way home?! Let the folding screen rise on a rough and scrappy sixth campaign!
After a road home full of new meetings, farewells, and all sorts of chaos, Erich has finally made his way back to Konigstuhl. His brothers may have grown up a bit, but his friends and family haven’t changed much at all. Although the warm welcome from his little canton is comforting...the show must go on! Finally ready to fulfill his promise to himself and his childhood companion, how will everyone’s favorite Level 1 Fighter fare as he sets off on his adventure?!
Erich and Margit have settled into their lives as adventurers in Marsheim, having risen to ruby-red rank—another firm step forward in their adventuring careers! However, as the dust settles around the incident with the Baldur Clan, Nanna makes them an interesting proposal. As suspicious a character as she seems, this might be the perfect opportunity for Erich to make some new allies... This gold-haired newbie adventurer’s real journey is just getting started!
Erich and his party (not that Siegfried would admit to being a part of it) have made it back to Marsheim from the ichor maze, battered and bruised but all in one piece. However, the plucky munchkin’s luck is as bad as ever—a looming shadow threatens to end his adventuring career. With a little “nudge” from his oldest friend, Erich takes up a new scheme to rescue not just his own future, but those of all the friends and allies he’s drawn into his wake. Erich’s a scrappy young rookie no longer: it’s time for everyone’s favorite min-maxer to put aside build optimization and foster the kind of power you can’t find on a character sheet!
With Schnee safe and recovered, she unveils Kykeon’s true purpose—someone is using the drug crisis to spur an all-out war in Marsheim! Pitted against a faceless enemy, Erich devises a grand conspiracy that might save his new home—should the dice fall in his favor. But he can’t do it alone. With the Fellowship of the Blade and Marsheim’s veteran clans, Erich makes his move to put an end to Marsheim’s most pernicious enemy. Hold on to your character sheets and find out how the latest act of Erich’s campaign concludes!