One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
Souma Sagara, a loner college student who finds himself teleported into his favorite—albeit buggy—RPG, doubles down on his bizarre circumstances and decides to make use of all the glitches, bugs, and secrets he knows to hack his way to victory. After all, failure in the game can lead to a very real death for this hapless hero! Joined by the disastrous damsel Miss Train, an NPC programmed to kill anyone spending too much time power leveling, Souma does what gamers do best: bend the rules to min-max every stat he can!
Souma Sagara is a loner university student who gets teleported into his favorite—albeit buggy!—RPG. There, he encounters one of the most powerful NPCs in the game...but not, contrary to their many previous run-ins, as an ally. This time, they face off in a battle to the death! However, this is no simple matter of a game over meaning lost progress. Dying in-game meansSouma will be gone for good! Together with Miss Train, Souma’s new NPC party member and partner in crime, he sets off on an adventure to defeat the Demon God before it can bring the game to an early and very unfortunate conclusion.
Souma Sagara escapes from Ramrich in the way he knows best—by exploiting any loophole he can find—and touches down in the royal capital! He can’t rest easy, though, as danger lurks around every corner. And his momentary, blissful freedom is soon interrupted by a mysterious blue-haired girl who suddenly appears before him. Will Souma be able to solve the mystery of her identity? More importantly, can he find a way to earn enough cash to prevent an early game over? Get ready for phase two of the loner adventurer’s RPG journey!
It’s time for the Gold Loner Nolime hunt, and Souma is hoping to hit the jackpot and be set for life! The arrival of Mitsuki Hisame threatens his get-rich-quick scheme, but he’s got a slew of unconventional techniques at his disposal, so he refuses to give up. Nothing is ever easy for Souma, though, and there’s even more unexpected trouble on the horizon... Will the savvy player be able to use the tricks up his sleeve to avoid an early end to his adventure?
The results of the Gold Loner Nolime Hunt are in, and Souma has struck it stupidly rich! But while being a multimillionaire is grand, money can’t solve all his problems. Unable to accept that he beat her once again, Mitsuki Hisame pursues him with a request to visit her family dojo. Souma has no intention of joining her, though, and decides to settle things with one final duel. Will his victory be enough to dissuade her at last?