
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!

One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!

Souma Sagara, a loner college student who finds himself teleported into his favorite—albeit buggy—RPG, doubles down on his bizarre circumstances and decides to make use of all the glitches, bugs, and secrets he knows to hack his way to victory. After all, failure in the game can lead to a very real death for this hapless hero! Joined by the disastrous damsel Miss Train, an NPC programmed to kill anyone spending too much time power leveling, Souma does what gamers do best: bend the rules to min-max every stat he can!

Souma Sagara is a loner university student who gets teleported into his favorite—albeit buggy!—RPG. There, he encounters one of the most powerful NPCs in the game...but not, contrary to their many previous run-ins, as an ally. This time, they face off in a battle to the death! However, this is no simple matter of a game over meaning lost progress. Dying in-game meansSouma will be gone for good! Together with Miss Train, Souma’s new NPC party member and partner in crime, he sets off on an adventure to defeat the Demon God before it can bring the game to an early and very unfortunate conclusion.

Souma Sagara escapes from Ramrich in the way he knows best—by exploiting any loophole he can find—and touches down in the royal capital! He can’t rest easy, though, as danger lurks around every corner. And his momentary, blissful freedom is soon interrupted by a mysterious blue-haired girl who suddenly appears before him. Will Souma be able to solve the mystery of her identity? More importantly, can he find a way to earn enough cash to prevent an early game over? Get ready for phase two of the loner adventurer’s RPG journey!

It’s time for the Gold Loner Nolime hunt, and Souma is hoping to hit the jackpot and be set for life! The arrival of Mitsuki Hisame threatens his get-rich-quick scheme, but he’s got a slew of unconventional techniques at his disposal, so he refuses to give up. Nothing is ever easy for Souma, though, and there’s even more unexpected trouble on the horizon... Will the savvy player be able to use the tricks up his sleeve to avoid an early end to his adventure?

The results of the Gold Loner Nolime Hunt are in, and Souma has struck it stupidly rich! But while being a multimillionaire is grand, money can’t solve all his problems. Unable to accept that he beat her once again, Mitsuki Hisame pursues him with a request to visit her family dojo. Souma has no intention of joining her, though, and decides to settle things with one final duel. Will his victory be enough to dissuade her at last?

With every NPC spouting the same dialogue, Souma has no choice but to follow Mitsuki and head to the Hisame Dojo. There, he will face an infamously difficult quest: The Trials of the Hisame Family. Not only will he have to survive three days of death-defying battles, but the quest will culminate in a battle against the family head, Asahi Hisame! In the face of Asahi’s unbeatable spear, Souma will have to find some way to stay alive. Just what scheme will he cook up for his showdown with the indomitable Asahi?

Souma has completed the Trials of the Hisame Family! He heads to the baths for a well-deserved rest and starts planning his next moves. But the Catfolk Realm is as unpredictable as ever. Suddenly, the demon lord’s army marches on the capital, ready to begin its assault! With some new weapons and renewed trust in the allies he’s made, Souma readies himself for an epic confrontation. Can he protect Maki and his new friends?

The capital is safe and sound! Unfortunately, Souma can’t rest on his laurels for too long. Miss Train has left Ramrich and is on her way to the capital when an accident happens. Souma will need to rack his brain for any possible strat to save her... At the same time, he also needs to start preparing for the upcoming showdown with the demon lord! Get ready for the final act in the loner gamer’s adventure!

With his preparations complete, it is time for Souma and his friends to bring the fight to the demon lord! Anything can happen in the Catfolk Realm, so he needs to make sure his strategy is watertight. However, a question lies under the surface: Will he and Maki be able to return home? Keep your eyes peeled as the loner gamer’s journey reaches its much-anticipated conclusion!