Note Athlon was really looking forward to becoming an adventurer with his best friend (and crush) Miya. That is, until he drew Mapping—a rare skill with practically no purpose. In other words, it’s trash. This kicks off a vicious spiral for Note, who plummets further and further into the depths of self-loathing despair when Miya leaves him. He now spends his days drinking away his earnings, wondering how things might have been different if only he’d pulled a better skill... But little does he know his trash-tier skill is about to score him an invite to a top-tier adventuring party! Note’s now determined to find his way through life—and a dungeon!—in order to make something of himself.
Note Athlon was really looking forward to becoming an adventurer with his best friend (and crush) Miya. That is, until he drew Mapping—a rare skill with practically no purpose. In other words, it’s trash. This kicks off a vicious spiral for Note, who plummets further and further into the depths of self-loathing despair when Miya leaves him. He now spends his days drinking away his earnings, wondering how things might have been different if only he’d pulled a better skill... But little does he know his trash-tier skill is about to score him an invite to a top-tier adventuring party! Note’s now determined to find his way through life—and a dungeon!—in order to make something of himself.
Note has managed to land himself a spot in a top-tier party, but even greater challenges await as his training ramps up. The Arrivers set foot in the dungeon for the first time in six months, and Note has to work twice as hard to keep up with everyone... Little does he know that will be the least of his worries after he and Erin get separated from the group. When they find themselves on an unexplored floor, Note will have to put his mettle to the test and use everything he’s learned to get them out alive.
Now that the Arrivers have been reunited, a familiar yet daunting task lies ahead of them: returning to the dungeon. Recent events have made them all a little wary, and Jin decides it’s time for Note to try his hand at combat arts... but our protagonist may end up learning more than he bargained for. Can Note finally grow into his own as a full-fledged member of the Arrivers? Or will a rematch with floor 20 prove too much? It’s do or die, and damned if he isn’t going to try!
In the Headhunter’s wake, the Arrivers take a much-deserved break before getting back into the dungeon to try their hand at uncharted territory on floor 21—a decision they will all come to regret. Everything seems to be going well until they reach the boss, where they find themselves in a fight for their lives that the party won’t soon forget... Tensions run high in the aftermath, but more adventure than the Arrivers ever dreamed of awaits them just around the corner. When your past and present haunt you, what do you have to look forward to but the future?
Now that Note has resolved to get back in the dungeon, his first job is getting the Arrivers back together! He and Roslia thus say goodbye to the capital and depart westward on a journey to collect their companions. Note may have grown over the past six months, but he’s quickly going to discover that he’s not the only one... And as it turns out, not everyone shares his enthusiasm. It’s going to take some diplomacy, some honesty, and whole lot of strongarming to reunite THIS top-tier party.
The Arrivers are finally back in town and ready to roll! There’s just one holdup—they’re a member short. Thus the search for a new teammate begins, but Note is quickly going to make a different discovery that will blow his mind and forever shake up the dungeon-diving scene in Puriff: Mapping, the trash-tier skill he was spurned for, is now in hot demand. As such, he’s soon presented with an invitation he can’t refuse... or else. Can Note help find a new Arriver without getting stolen from the party himself?!
The Arrivers are finally six members strong again and ready to tackle the dungeon once more! Or, at least, they thought they were! Their new team formation proves more difficult to master than expected, bogging down both morale and progress. Meanwhile, Princess Leyfa’s party sets out in earnest on their own foray into the dungeon and begins clearing floors at a frightening pace. Who, if anyone, will be the first to survive deadly floor 21 and breach the uncharted end floors of the Dungeon of Puriff?
The Arrivers break into the end floors of the Dungeon of Puriff...only to find themselves in over their heads! It’s now their turn to be rescued by a rival party! Thankfully Liberation is able to lend them a hand in their hour of need, but it’s an embarrassment that the Arrivers won’t soon forget. After making it back to town in one piece, everyone gets wrapped up in their own training... Yet while they’re focused on getting stronger, Neme goes missing. It seems to be a kidnapping, but who’s taken the Little Saint this time and why?