An ordinary kid by the name of Aikawa Kanami winds up in a fantasy world operated by RPG video game rules—but this isn’t good news. He awakes in the bowels of a gargantuan death trap called the Dungeon. Narrowly escaping thanks to his grit, cunning, and newfound arsenal of magic spells and skills, he wants nothing more than to get back home to Earth and the invalid sister who needs him. His only lead? It’s said that whoever makes it to the hundredth and final level can have any wish granted. In his desperation, Kanami cooks up the most efficient means of clearing the Dungeon and lies his way into a partnership of expediency with an aspiring swordfighter who’s rubbish with the blade but unbelievably skilled at magic. Kanami’s cool determination, however, is soon put to the test when he and his new comrade are faced with a surprise boss fight. How far will he go in order to emerge victorious? Find out in the first volume of this beloved, long-running series!
An ordinary kid by the name of Aikawa Kanami winds up in a fantasy world operated by RPG video game rules—but this isn’t good news. He awakes in the bowels of a gargantuan death trap called the Dungeon. Narrowly escaping thanks to his grit, cunning, and newfound arsenal of magic spells and skills, he wants nothing more than to get back home to Earth and the invalid sister who needs him. His only lead? It’s said that whoever makes it to the hundredth and final level can have any wish granted. In his desperation, Kanami cooks up the most efficient means of clearing the Dungeon and lies his way into a partnership of expediency with an aspiring swordfighter who’s rubbish with the blade but unbelievably skilled at magic. Kanami’s cool determination, however, is soon put to the test when he and his new comrade are faced with a surprise boss fight. How far will he go in order to emerge victorious? Find out in the first volume of this beloved, long-running series!
“I want to make an unrequited love not so unrequited.” Such is the wish of the Guardian of Floor 10, a boss monster of flame and romance-obsessed “girl.” And to Kanami, it’s a way to get rid of this thorn in his side without having to engage her in mortal combat. He has a Dungeon to clear, and if finding Alty a young girl in love is what it takes to advance, then so be it. Meanwhile, during his misadventures, Kanami encounters a cast of colorful characters, including the slave girl Maria and the enigmatic powerhouse Lastiara, who quickly become his comrades in arms. They begin making progress in the Dungeon, soon reaching undiscovered territory together! The Seven Celestial Knights, however, are all too quick to get in the way. They’re hellbent on recovering Lastiara, who’s fled their stifling clutches. Now Kanami finds himself having to duel them, but can he beat the elite? The wheels of fate turn ever faster in the second installment of this epic saga!
Lastiara Whoseyards. The girl who was born to die. An artificially created vessel with a consciousness to be discarded. The ritual to replace Lastiara’s soul will be held in a few days’ time, and the entire nation of Whoseyards is awaiting the prophesied resurrection of the vaunted Saint Tiara with bated breath. A plan to rescue Lastiara from her sacrificial fate is brewing among the Seven Celestial Knights, and Palinchron suggests a way to save her. But will Kanami put his quest to reach the Dungeon’s deepest level on hold and risk it all? And does Lastiara even want to be saved? Moreover, Lastiara’s destiny isn’t the only one that hangs in the balance. Maria’s crush, Alty’s wish to see a romance requited, the duels with the Knights, and the shadows over Kanami’s “???” skill... Everything comes to a head during the Day of the Blessed Birth!
Following the intense events of the battle against Alty, “Siegfried Vizzita” is no more. And it’s not just Kanami’s house that lies in ruins. So too does his mind—and his memories of his comrades, now in the hour of their direst need. Palinchron used his mental magic to rewrite both Kanami’s and Maria’s memories to a narrative that suited his own agenda. They now think of him as the man who saved their lives. A whole new saga begins, this time in the nation of Laoravia, alongside the powerful dragonewt heroine, Snow Walker, sister of the much-lauded “strongest diver” Glenn. Palinchron’s first order of business? He makes Kanami the master of Epic Seeker, the guild that’s all about finding strapping heroes. Kanami wants for nothing in this new blissful existence, Dungeon diving with Snow and his “sister,” Maria... up until he encounters two girls who claim to be allies of his.
“If you take down the Guardian of Floor 30, I’ll tell you the truth.” That was the deal the memory-rewritten Kanami struck with Palinchron. And to make good on his end of the bargain, he’s throwing his hat into the massive tournament on which so many fates hinge: the Brawl. Who will fight who in this contest of champions? After the events of a dragon-slaying guild quest, Kanami resolves to seek a means of destroying the bangle that has sealed away his true memories, and Lastiara desperately wants to extend a helping hand...but she’ll have to beat Snow Walker in their match if she wants to succeed in doing so. And that task is very much easier said than done when Snow, intent on keeping Kanami to herself in hopes of marrying him, unleashes her full draconic might! Will Kanami fulfill the vow he made to himself? Will he regain his memories? And if he does, what will become of the relationships he forged since he lost them? Find out in this thrilling new installment!
With the bangle now destroyed, Kanami has regained the memories Palinchron stole from him. Before he can chase after his adversary, however, he decides to play it smart and tackle the other locks that Palinchron devised for the veritable prison he and his allies are trapped in. They hatch a plan and together take action to settle the score and save his good friend, the lonely Lorwen. Will Kanami be able to persuade Snow to stand on her own two feet? And will Maria be set free from her own false half-life? Meanwhile, Lorwen, who took on the Brawl to work through his lingering regrets, is harboring doubts about the nature of being “the strongest” or the “hero.” The culmination of Kanami’s days spent in a dream is at hand, and the curtain falls on the Firstmoon Allies General Knights Ball.
The Brawl is over, and Kanami has finally reunited with Lastiara and the others as himself. Now a band with a single purpose, they take to the seas on their new ship, the Living Legend, to evade their pursuers and hunt down Palinchron back on the mainland. Only this ship is a real powder keg, with a party primarily composed of girls who are major firebugs and then some! Moreover, Kanami has to grapple with the feelings more than one of those girls harbor for him, not to mention the one he might have a crush on. What’s more, while dungeon diving to gain the strength to defeat Palinchron, Kanami bumps into a mysterious girl who reminds him of...Hine?! “Hello, nice to meet you. My name is Wyss Hylipröpe.” Who, or what, is this girl? And what the devil is the Dungeon, for that matter? Kanami ventures into the depths once again in search of answers...
A thousand-year-old contract. A mission to inherit the power of the apostles. A continuous game of battles between heroes and monsters. In the Boundary War, everyone swings between “fate” and “birth,” and there is no longer anyone to stop Palinchron’s plan to fulfill his contract. However, having finally captured Palinchron on the battlefield, Kanami challenges his bitter enemy in order to stop the recurrence of what happened a thousand years ago. The Worldcrown Array is activated, purple amethyst magic fills the area, and once again the Trial of the Twentieth Floor begins! At the moment when the oath and destiny residing in his heart are fulfilled, the boy will be the one who discovers the deepest truth.
Kanami, having finally defeated Palinchron, wakes up on the other side of the Dungeon’s sixty-sixth layer. He meets the Quinquagesimal Guardian, Tity, and realizes he’s been asleep for an entire year. He begins to plan his escape with Liner, who ended up there with him. On their journey back up the Dungeon, they meet another Guardian, Nosfy, who seems to have been waiting for them. What actually happened in the past between Kanami and the Guardians? These two Guardians’ wishes remain unfulfilled, tying them to this reality. Misunderstandings abound as each new conversation hides more secrets, and the acceptance of fate leads to regrets. At the end of it all, just out of reach, a trial appears for one particular girl.
Titee, the Thief of Wind’s Essence, stands in the way of Kanami’s return to the surface! At the same time, the town of Viaysia is rolled back to its devastated state of a thousand years ago. Nosfy, full of both love and hate, won’t allow Kanami to escape to his future aboveground. But Kanami, who has vowed to atone for all his sins, uses the price of incantations as a way to get a glimpse of a possible future. It is a story that spans 1,111 years—a childish game of make-believe started by a vain sorcerer. “Why?” “Why did you go that far?” At the end of a trial of the fiftieth floor awaits myriad scenes from someone’s childhood...