After quitting his job at a toxic company, Shiro Amata moves into the house his grandmother left him in her will. There, he soon makes two life-changing discoveries: one, his grandmother was really a witch from another world, and two, said other world is just on the other side of her closet door! Thanks to a book she left for Shiro, he also manages to obtain an all-powerful skill called “Equivalent Exchange,” which allows him to turn money from his world into otherworldly currency and vice versa. With this, Shiro decides to set up shop and sell convenient items like matches to the colorful inhabitants of the other world. His plan: make a massive profit on the goods he brings from home to become so rich that he never needs another job ever again! Based on the light novel of the same name.
After quitting his job at a toxic company, Shiro Amata moves into the house his grandmother left him in her will. There, he soon makes two life-changing discoveries: one, his grandmother was really a witch from another world, and two, said other world is just on the other side of her closet door! Thanks to a book she left for Shiro, he also manages to obtain an all-powerful skill called “Equivalent Exchange,” which allows him to turn money from his world into otherworldly currency and vice versa. With this, Shiro decides to set up shop and sell convenient items like matches to the colorful inhabitants of the other world. His plan: make a massive profit on the goods he brings from home to become so rich that he never needs another job ever again! Based on the light novel of the same name.
With his match business doing a roaring trade, life is good for Shiro in Ruffaltio, the fantastical world on the other side of his late grandma’s closet. Too bad a little local drama is keeping him from just kicking back and letting the cash roll in. Instead, he’s charged with producing an item that will impress a visiting inspector into opening a branch of the capital guild in town. But since Shiro is new to this world, he has no idea what kinds of products adventurers need, so he sets out on a “trial adventure” of his own to get a taste of the lifestyle. Will he and his escorts survive their foray into the monster-infested forest to the east of town? Even if all goes well, bigger questions are brewing in the background. Is this capital guild all it’s cracked up to be? What will its presence mean for the town’s existing Adventurers’ Guild, the Silver Moon? And can Shiro navigate all of these potential perils while running a business as people start to take notice of his start-up?
In her short life, Aina has faced more than her fair share of hardships and woe. After her hometown was ravaged by war, her mother whisked her away so that the two of them could start a new life elsewhere. Mother and daughter wandered from land to land until they finally came across a sleepy, out-of-the-way town called Ninoritch, where they decided to stay, hoping that war would never again intrude on their lives. But life was hard here too, for they were poor, food was scarce, and toiling away in the fields was backbreaking work. Aina’s mother soon fell ill, and desperate to save her, the little girl turned to the only person who might give her the money to get her mother the help she needs. But Shiro has seen these symptoms before, back in his own world. Will he manage to cure Aina’s mother before she succumbs to this awful disease?
After a rather soggy excursion through the nearby forest, Shiro returns to Ninoritch with a fairy named Patty Falulu in tow, who is looking for her long-lost friend. In spite of her insistence that her hume buddy hails from this little town, the vague description of him provided by the fairy doesn’t ring any bells with anyone, and none of the residents they ask seem to recognize the matching pendant he supposedly wears as a mark of his friendship with the fairy. Still, they persevere and keep on looking high and low for Patty’s friend, even though it quickly becomes apparent that the whole endeavor is akin to looking for a needle in a haystack. While the search continues, the town’s annual harvest festival rapidly approaches, and according to Karen, there is a very good chance Shiro’s not-quite-as-dead-he-thought grandmother might be in attendance. Will both Shiro and Patty manage to reunite with the people they thought they would never see again?
Can the attractive young witch accosting Shiro at Ninoritch’s harvest festival really be his long-lost grandmother? A quick teleportation spell whisks her and Shiro back to his house in Japan, lending credence to the witch’s claims. But plenty of questions remain, like: Why did she disappear without a word in the first place? Why does she throw double peace signs all the time? And why does Shiro’s wizened, old, granny-shirt-wearing grandma look significantly younger than the last time he saw her? However, Shiro doesn’t have time to sit around reminiscing with his grandma, because the beautiful mayor of Ninoritch, Karen, is in the middle of a crisis. The earl of the region has invited her to a lavish banquet in the capital, but she has nothing to wear! Determined to help, Shiro offers to find her a dress and promises to make her the belle of the ball. But what does Shiro know about fashion in the other world?