Kurata Tsubasa is not your average citizen. Sure, he’s a genius programmer and software engineer, but as far as he’s concerned, his most important trait is that he’s a hardcore mecha nerd. So, what happens when you take that nerd and reincarnate him into a fantastic world of swords and sorcery? Well, you’d think he’d be disappointed...but this world has magical giant robots! Obviously, Tsubasa—reborn as Ernesti Echevalier—now wants to devote his life entirely to these wondrous pieces of technology. But how exactly can young Ernie achieve his ultimate goal of getting his very own mech? He’ll have to rely on his imagination, uninhibited by the common sense of this new world, as well as his extreme dedication and focus! He also might just find help in the form of a rather interesting quirk...
Kurata Tsubasa is not your average citizen. Sure, he’s a genius programmer and software engineer, but as far as he’s concerned, his most important trait is that he’s a hardcore mecha nerd. So, what happens when you take that nerd and reincarnate him into a fantastic world of swords and sorcery? Well, you’d think he’d be disappointed...but this world has magical giant robots! Obviously, Tsubasa—reborn as Ernesti Echevalier—now wants to devote his life entirely to these wondrous pieces of technology. But how exactly can young Ernie achieve his ultimate goal of getting his very own mech? He’ll have to rely on his imagination, uninhibited by the common sense of this new world, as well as his extreme dedication and focus! He also might just find help in the form of a rather interesting quirk...
With the behemoth defeated, it’s now time to hand out rewards. Unfortunately, it seems like Ernie will get nothing for all his efforts—but luckily, that isn’t the case for long. After a meeting with the king himself, Ernie discovers a new path that will help him clear the final hurdle in the way of his ultimate goal: the ether reactor! Now determined to innovate the silhouette knights, Ernie goes to the drawing board. It doesn’t take very long at all for ideas to come spilling out of his brain, and after months of testing and trial and error, he and his comrades come up with a signature prototype! But monsters aren’t the only thing Fremmevilla has to worry about. What could be lurking in the shadows, ready to strike on the eve of Ernie’s hard-won accomplishment?
Finally, the Order of the Silver Phoenix is getting off the ground! The group was founded to create new mechs, to push the limits of silhouette knight technology. So what is their first order of business? Why, nothing other than a project that would give any normal person a splitting headache! And it doesn’t stop there. After Ernie proposes his special model of silhouette knight, he has even more ideas about optional equipment! What messes will our clever protagonist get up to in volume 3? Will there be more giant monsters on the horizon? Or will he face tribulations from another vector? It might even be both!
It’s time for war! Shadows loom over the Occidents as a kingdom filled with ambition makes war in the hopes of winning half the continent for themselves. Their confidence in taking on such a large foe is not unfounded, however, as they have the advantage of a new silhouette knight with some familiar features and another entirely new invention as well! As this country takes the Occidents by storm, spreading war across the land, how will Fremmevilla and the Order of the Silver Phoenix respond? Because of course they will! Ernie’s just itching to try out his new silhouette knight! Not to mention, Fremmevilla seems to have ties with their neighbor on the western side of the Auvinier Mountain Range... What will the order be trying to accomplish half a continent away? How will they deal with this long campaign away from home? What amazing capabilities will Ernie’s new ride show off next?! It’s all to be seen in volume 4 of Knight’s and Magic!
The war for Kuscheperka’s fate continues in volume 5! After Jaloudek’s disastrous showing in the previous battle, both sides have taken a step back to rest, regroup, and strategize. While Ernie and co. want to build up to drive the invaders out, the other side has their own shifting goals... How will Jaloudek combat the “Nightmare of Micilie”? A new weapon of some sort? Some innovative new tactics? They do have a revolutionary engineer on their side too, after all...but Ernie and his friends won’t be resting on their laurels. So all that remains is the clash between these two revolutionary minds! This battle will be inevitable as both New Kuscheperka and the war ramp up to the next stage: the fight over the capital, Dervankhul!
Adventure! Mystery! Glorious secrets! Ernie and friends are going into the unknown!!! The Order of the Silver Phoenix has unlocked the gift of flight, and they have time to take full advantage of it now that the war is over! With new possibilities in his mind, and a whole future to consider for humanity as a whole, Ernie is sure to go crazy. But what will he build? Meanwhile, Fremmevilla Kingdom itself is astir; the realities of flight have allowed people to dream, and it’s time to act to secure the kingdom’s future. Soaring through the sky opens up so many of the world’s secrets—so where will Fremmevilla’s King Leotamus look next?